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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Kaze Mester wrote: Sorry...im late... was looking for another game... Did we get any response from CCP? bubble witch is the perfect game for a care bear goon that fled their systems without a fight and cowered in POS bubbles and npc stsation...
- by Devon Stone - at 2017.06.10 21:46:33
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Longtooth wrote: Devon Stone wrote: Longtooth wrote: the answer to this, at least for me is simple. I am now unsubbed. another 'i'm going to tell my mommy post' I unsub every month whiny baby bio or it doesn't count for anything ...
- by Devon Stone - at 2017.06.10 21:28:30
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Longtooth wrote: the answer to this, at least for me is simple. I am now unsubbed. another 'i'm going to tell my mommy post' I unsub every month whiny baby bio or it doesn't count for anything
- by Devon Stone - at 2017.06.10 21:10:08
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ter Jern Wolf wrote: That problem is more along the lines of we need special sites that are designed for caps and regular anoms should prolly get gates. This way risk / reward can be balanced on the farming more easily. Fighter nerfs g...
- by Devon Stone - at 2017.06.10 20:44:09
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5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Cut number of anoms spawned Cut the respawn rate Run an anom, search 3 - 4 jumps to maybe find another repeat
- by Devon Stone - at 2017.06.10 20:24:20
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: First off if this applies to everyone it is taking a bad idea and compounding it and applying it to those who are not the problem. Second, the cap/diminishing return is not a one and done number. It will have to continuously...
- by Devon Stone - at 2017.06.10 20:21:06
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7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: That is the trick. Keep them from injecting too much ISK into the game and make them PVP viable. One draconian solution is just keep them out of the anomalies. Somebody else suggested a hull penalty when ratting (note the p...
- by Devon Stone - at 2017.06.10 18:57:37
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
blaedin jordan wrote: It doesn't hit Goons the hardest, I promise you it's going to hit renting corps and start-up players trying to make their first couple of billions more than a massive, rich alliance with resources galore. It's the lower t...
- by Devon Stone - at 2017.06.10 18:53:44
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Backz Banny wrote: Devon Stone wrote: Backz Banny wrote: so, one thing nobody seems to have touched yet: why is there more money? maybe because people became "more productive". just like in the real ******* world, where the available mon...
- by Devon Stone - at 2017.06.10 18:39:04
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10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Backz Banny wrote: so, one thing nobody seems to have touched yet: why is there more money? maybe because people became "more productive". just like in the real ******* world, where the available monetary supply has to be increased just becaus...
- by Devon Stone - at 2017.06.10 18:18:55
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11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Devon Stone wrote: Teckos Pech wrote: Actually, I agree. Nerfing the DPS is too heavy handed. Something has to be done, but this is probably not it. Every player who has a carrier and uses it just for PVP is screwed o...
- by Devon Stone - at 2017.06.10 17:53:57
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Teckos Pech wrote: Actually, I agree. Nerfing the DPS is too heavy handed. Something has to be done, but this is probably not it. Every player who has a carrier and uses it just for PVP is screwed over by this. Same with players with supers. ...
- by Devon Stone - at 2017.06.10 16:38:30
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13. PI clickfest is physically dangerous - in EVE General Discussion [original thread]
Which is why i don't do PI or Scanning, data, relic sites. Your wrist will pay.
- by Devon Stone - at 2017.05.09 18:18:30
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14. Singularity downtime - installing new suns - in Test Server Feedback [original thread]
Singularity downtime - installing new stars fixt that for you
- by Devon Stone - at 2017.05.01 20:41:27
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15. Faction Warfare is F'd and something needs to be done - in EVE General Discussion [original thread]
Nothing wrong with FW. You sit in a plex for 15 - 30 minutes. Get LP. Done. Working as intended.
- by Devon Stone - at 2017.05.01 18:48:19
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16. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Drabbin Mishi wrote: https://community.eveonline.com/news/news-channels/eve-online-news/aurum-and-content-pack-sales-to-end-on-2017-05-02 is still unclear on whether all Content Pack codes need to be redeemed before May 9th. Do they become inva...
- by Devon Stone - at 2017.05.01 18:46:09
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17. I'm going to be completely honest here, what's fun about Eve... - in EVE General Discussion [original thread]
The greatest majority of people just leave quietly when they don't like the game. What's the agenda?
- by Devon Stone - at 2017.05.01 18:39:27
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18. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Freelancer117 wrote: I think the idea of a Plex vault is faulty, New Eden is a dangerous environment with risks (for traders and freelancers) and rewards (for pirates and gankers). If you travel around with one old Plex (or soon 500 mini plex...
- by Devon Stone - at 2017.04.07 01:27:08
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19. Omega messed up - in EVE General Discussion [original thread]
hmu-smh wrote: Calm down, miner.. Finally a response from CCP. Still using alts I see. Must be the one that did the ship spinning docking fiasco.
- by Devon Stone - at 2017.03.07 23:52:22
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20. Omega messed up - in EVE General Discussion [original thread]
Another player today just subbed his account to omega, and was in help channel because he couldn't access his industry skills. Same problem I had. Downtime fixed the problem, but that is screwed up, you subscribe and oh well you have to wait unt...
- by Devon Stone - at 2017.03.07 17:02:45
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